Diverse talents and perspectives are vital for building more diverse digital worlds and creating the games of the future.

Ensemble, supported by British Council, highlights the work being done by games industry creatives from BAME (Black, Asian, Minority Ethnic) backgrounds.

ABOUT THE CURATOR

Curator Sharna Jackson brings together work by leading talent in the UK games industry, looking at their careers with reference to concept art, sketches, design documents, prototypes and more.

Sharna Jackson has a wealth of experience in digital initiatives within arts and culture, and has held roles at Tate, Design Museum, The Broad in LA and the Royal Collection Trust and consulted for National Maritime Museum, Museum of Childhood, V&A and Science Museum. She is a trustee at Sheffield Doc Fest, New Writing North and Upswing, and a non-exec director at Bright Little Labs.

THE CREATIVES

Chella Ramanan, Writer (Devon) – Chella is a freelance journalist writing for Gamesindustry.biz and the Guardian online and a speaker on diversity and storytelling – having written fiction she has now begun making her own games with her first title, Before I Forget.

Des Gayle, Producer, Altered Gene (London) – Des has worked with LEGO Media, EA and Square Enix with his credits including hit games FIFA, Just Cause 3 and the BAFTA-winning Life is Strange, before forming his own micro-studio, Altered Gene.

Jade Leamcharaskul, Composer and Sound Designer (London) – Jade has composed the soundtracks for numerous indie games including Dragon Fin Soup, Hungry Whispers and Black = White, and is Events/Community Manager at BAME in Games.

Jodie Azhar, Lead Technical Artist, Creative Assembly (West Sussex) – Jodie began as an Animator at Kuju and Rebellion before joining Creative Assembly, where she has lead the team working on the Total War franchise since 2015.

Meg Jayanth, Writer and narrative designer (London) – Meg was the narrative designer for the critically claimed 80 Days and has written for major titles including Horizon Zero Dawn and indie hits Sunless Sea. She is currently working on two unannounced titles and consulting on narrative design, diversity, and inclusion.

Moo Yu, Programmer, Foam Sword (London) – Moo worked on the Ratchet and Clank series at Insomniac Games and LittleBigPlanet at Media Molecule before founding BitMinion, Mugathur, and now Foam Sword, creating Knights and Bikes.

Nadir Miheisi, Game Developer, Funky Gorilla Games (Essex) – Nadir is a self-taught programmer who recently took the leap to working full time making games. He is currently working on his first VR title, Beyond Type 1: 2150.

Wei Xing Yong, Lead Animator (Manchester) – After his first job at Ubisoft Reflections, Wei completed an internship at Framestore where he worked on the Oscar- and Bafta-winning film Gravity. His credits include Batman Arkham VR, Destiny 2 and Battlefield 3.


Ensemble will be unveiled during the larger London Games Festival 2018, which runs from 5-15 April 2018 across the capital, before touring key games clusters in the UK.

This includes two days at LGF’s HUB event in Bloomsbury on 9 & 10 April, and other activity to be announced.

  • LGF HUB – Monday, 9 April & Tuesday, 10 April 2018 B1, Victoria House, London

Ensemble will be on display in the free area of this event –  Find out more and book tickets here.